It's not just that the raid

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The C'Thun players struggle currently in classic wow gold is not the tentacled monster of legend that he once was. The C'Thun we struggle has had his fangs filed down, a nerf that dates back into 2006 when guilds taking about the OG C'Thun believed him unkillable. But was he, indeed? Based on the abilities WoW Classic players have accrued over the previous 15 years, I believe we could take this giant eyeball how that he was intended to be fought. I think we can kill pre-nerf C'Thun, and Blizzard must patch him WoW Classic to give us that chance.

The narrative of C'Thun is a story of pity. Players threw themselves against the boss for months to no avail. He required a great deal of damage to take down before he enraged and promptly murdered everyone, and the fight demanded pinpoint positioning out of all of the raiders. The fight famously had a bug too, which caused ranged tentacles to fend behind walls or directly under gamers, almost guaranteeing full bash wipes. After 80 days with no single clear Blizzard eventually nerfed C'Thun to the ground, and he was easily beaten the same day.

It's not just that the raid as a whole is easier for the seasoned WoW players. Players do triple or even quadruple the numbers of individuals's DPS back so even a pre-nerf C'Thun would easily collapse. It is an issue of the playerbase being more skilled, and knowledgeable.

If you take a close look at the harm logs of almost any C'Thun kill right now you can see that is true. You've got players doing between 200 to 300 dps on managers, and since this can be Classic WoW you know they're watching a movie in their second monitor while they do it. It's tough to find accurate numbers, as most people were not keeping tabs on dps 15 years ago, but based on Minmaxed, it had been much less than what we're seeing now:"[There is ] a general consensus among people who did play back then is that it was'way less' The concept that pre-nerf C'Thun is too high of cheap wow gold classic a damage test is foolish."


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